#ifndef __TEXTURE_G_H__
#define __TEXTURE_G_H__

#include "fwMaterial.h"
#include "fwDefine.h"
#include "..\fwTGA.h"

class Texture : public Material
{
public:
	FWuint* TBOs;
	FWuint TBOCount;
public:
	Texture();
	~Texture();
	//Default init texture 2D
	virtual FWint Init(FWuint count, char** value);
	virtual FWint Init(FWuint count, char** value, FWuint type);
	void Destroy();
};

#endif